Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorUndoClient
- FEditorUndoClient::PostRedo()
- FAIGraphEditor::PostRedo()
- FBehaviorTreeEditor::PostRedo()
- SNiagaraSelectedObjectsDetails::PostRedo()
- FSmartObjectAssetToolkit::PostRedo()
- SDatabaseAssetTree::PostRedo()
- FDMXFixturePatchSharedData::PostRedo()
- FDMXFixtureTypeSharedData::PostRedo()
- FLevelObjectsObserver::PostRedo()
- FWaveformEditor::PostRedo()
- FUTBTabEditor::PostRedo()
- FVolumeSelector::PostRedo()
- FNiagaraOverviewGraphViewModel::PostRedo()
- SGameplayTagQueryEntryBox::PostRedo()
- UColorCorrectRegionsSubsystem::PostRedo()
- FContextualAnimViewModel::PostRedo()
- FNiagaraEventScriptPropertiesCustomization::PostRedo()
- SKeyEditInterface::PostRedo()
- FIKRigEditorToolkit::PostRedo()
- UFractureEditorMode::PostRedo()
- FBankEditorBase::PostRedo()
- FBehaviorTreeEditor::PostRedo()
- FRigVMEditor::PostRedo()
- SGameplayTagCombo::PostRedo()
- FWidgetBlueprintEditor::PostRedo()
- SGameplayTagContainerCombo::PostRedo()
- FIKRetargetEditor::PostRedo()
- FNiagaraScriptViewModel::PostRedo()
- FInstancedStructDataDetails::PostRedo()
- INiagaraImmutableParameterPanelViewModel::PostRedo()
- FVariantManager::PostRedo()
- UUserDefinedStructEditorData::PostRedo()
- SGameplayTagPicker::PostRedo()
- UAssetViewerSettings::PostRedo()
- SSceneOutliner::PostRedo()
- FNiagaraSystemViewModel::PostRedo()
- FEditorModeTools::PostRedo()
- FCurveEditor::PostRedo()
- UNiagaraHierarchyViewModelBase::PostRedo()
- SCurveEditor::PostRedo()
- FBlueprintEditor::PostRedo()
- FRigVMEditor::PostRedo()
- FWidgetBlueprintEditor::PostRedo()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h |
Include | #include "EditorUndoClient.h" |
virtual void PostRedo
&40;
bool bSuccess
&41;
Remarks
Signal that client should run any PostRedo code
Parameters
Name | Description |
---|---|
bSuccess | If true than redo succeeded, false if redo failed |