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Unreal Engine C++ API Reference > Editor > UMGEditor > FWidgetBlueprintEditor
- FEditorUndoClient::PostRedo()
- FBlueprintEditor::PostRedo()
- FWidgetBlueprintEditor::PostRedo()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include | #include "WidgetBlueprintEditor.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
virtual void PostRedo
&40;
bool bSuccess
&41;
Remarks
Signal that client should run any PostRedo code
Parameters
Name | Description |
---|---|
bSuccess | If true than redo succeeded, false if redo failed |