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Unreal Engine C++ API Reference > Editor > UnrealEd > SCurveEditor
- FEditorUndoClient::PostRedo()
- SCurveEditor::PostRedo()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
Include | #include "SCurveEditor.h" |
virtual void PostRedo
&40;
bool bSuccess
&41;
Remarks
Signal that client should run any PostRedo code
Parameters
Name | Description |
---|---|
bSuccess | If true than redo succeeded, false if redo failed |