| ActorPropertiesChange |
Called when properties of an actor have changed |
| BeginPIE |
Sent when a PIE session is beginning (but hasn't actually started yet) |
| BeginStandaloneLocalPlay |
Sent when PC local play session is starting |
| CancelPIE |
Sent when a PIE session is cancelled |
| ChangeEditorMode |
Called when the editor mode is changed |
| DisplayLoadErrors |
Called when load errors are about to be displayed |
| EditorModeEnter |
Called when an editor mode is being entered |
| EditorModeExit |
Called when an editor mode is being exited |
| EditorModeIDEnter |
Called when an editor mode ID is being entered |
| EditorModeIDExit |
Called when an editor mode ID is being exited |
| EndPIE |
Sent when a PIE session is ending |
| FitTextureToSurface |
Fits the currently assigned texture to the selected surfaces |
| LayerChange |
Called when an actor is added to a layer |
| LoadSelectedAssetsIfNeeded |
Called when an action is performed which interacts with the content browser; load any selected assets which aren't already loaded |
| MapChange |
Called when the map has changed |
| NewCurrentLevel |
Called when the CurrentLevel is switched to a new level. |
| OnActionAxisMappingsChanged |
Called when Action or Axis mappings have been changed |
| OnAddLevelToWorld |
Called from FEditorUtils::AddLevelToWorld after the level is added successfully to the world. |
| OnApplyObjectToActor |
Called when when attempting to apply an object to an actor (via drag drop) |
| OnAssetDragStarted |
Called when a user starts dragging something out of content browser (can be multiple assets) |
| OnAssetPostImport |
Called when new assets have been (re-)imported. |
| OnAssetPreImport |
Called when new assets are being (re-)imported. |
| OnAssetReimport |
Called after an asset has been reimported |
| OnAssetsAddExtraObjectsToDelete |
Called when the user requests certain assets be deletedand allows the addition of secondary assets that should also be deleted |
| OnAssetsCanDelete |
Called when the user requests assets to be deleted to determine if the operation is available. |
| OnAssetsDeleted |
Called when one or more assets have been deleted |
| OnAssetsPreDelete |
Called when the user requests certain assets be deleted (DOES NOT imply that the asset will be deleted... the user could cancel) |
| OnConfigureNewAssetProperties |
Called when beginning configuration of a new asset |
| OnDeleteActorsBegin |
Sent when delete begin called |
| OnDeleteActorsEnd |
Sent when delete end called |
| OnDollyPerspectiveCamera |
Called when the editor camera is moved |
| OnDuplicateActorsBegin |
Sent before duplicate is handled |
| OnDuplicateActorsEnd |
Sent after duplicate is handled |
| OnEditAssetIdentifiers |
Called to try and edit an asset identifier, which could be a package or searchable name |
| OnEditCopyActorsBegin |
Sent before edit copy is handled |
| OnEditCopyActorsEnd |
Sent after edit copy is handled |
| OnEditCutActorsBegin |
Sent before edit cut is handled |
| OnEditCutActorsEnd |
Sent after edit cut is handled |
| OnEditorBoot |
Called when the editor has booted |
| OnEditorCameraMoved |
Called when the editor camera is moved |
| OnEditorInitialized |
Called when the editor has initialized |
| OnEditPasteActorsBegin |
Sent before edit paste is handled |
| OnEditPasteActorsEnd |
Sent after edit paste is handled |
| OnEnableGestureRecognizerChanged |
Called when a user changes the UInputSettings::bEnableGestureRecognizer setting to refresh the available actions. |
| OnFinishPickingBlueprintClass |
Called when finishing picking a new blueprint class during construction |
| OnFocusViewportOnActors |
Called when focusing viewport on a set of actors |
| OnGridSnappingChanged |
Called when grid snapping is changed |
| OnLightingBuildFailed |
Called when a lighting build has failed (maybe called twice if cancelled) |
| OnLightingBuildKept |
Called when a lighting build has been kept |
| OnLightingBuildStarted |
Called when a lighting build has started |
| OnLightingBuildSucceeded |
Called when a lighting build has succeeded |
| OnMapLoad |
Called before LoadMap is processed |
| OnMapOpened |
Called when a map is opened, giving map name, and whether it was a template |
| OnNewActorsDropped |
Called when new actors are dropped on to the viewport |
| OnNewActorsPlaced |
Called when new actors are placed in the viewport |
| OnNewAssetCreated |
Called when finishing configuration of a new asset |
| OnOpenAssetAudit |
Called when you want to view things in the asset audit window |
| OnOpenReferenceViewer |
Called when you want to view things in the reference viewer, these are bound to by asset manager editor plugins |
| OnOpenSizeMap |
Called when you want to view things in the size map |
| OnPackageDeleted |
Called when one or more packages have been deleted through save |
| OnPostAssetValidation |
Called after asset validation happens by the Asset Validation subsystem. |
| OnPreAssetValidation |
Called before any asset validation happens via the Asset Validation subsystem. |
| OnPreDestructiveAssetAction |
Called when an asset is about to undergo a destructive action caused by the Editor UI (Delete, Move, Rename, Privatize, etc.) |
| OnPreSwitchBeginPIEAndSIE |
Sent just before the user switches between from PIE to SIE, or vice-versa. |
| OnRestartRequested |
Called when the editor requests a restart |
| OnShutdownPostPackagesSaved |
Called on editor shutdown after packages have been successfully saved |
| OnSwitchBeginPIEAndSIE |
Sent after the user switches between from PIE to SIE, or vice-versa. |
| PausePIE |
Sent when a PIE session is paused |
| PostLandscapeLayerUpdated |
Called after Landscape layer infomap update have completed |
| PostPIEStarted |
Sent when a PIE session has fully started and after BeginPlay() has been called |
| PostSaveExternalActors |
Called after any number of external actors has been saved |
| PostSaveWorldWithContext |
Called after SaveWorld is processed |
| PostUndoRedo |
Called after an undo/redo |
| PreBeginPIE |
Sent when a PIE session is beginning (before we decide if PIE can run - allows clients to avoid blocking PIE) |
| PrePIEEnded |
Sent when a PIE session is ending, before anything else happens |
| PreSaveExternalActors |
Called before any number of external actors will be saved |
| PreSaveWorldWithContext |
Called before SaveWorld is processed |
| PropertySelectionChange |
Within a property window, the currently selected item was changed. |
| RefreshAllBrowsers |
Called when all browsers need to be refreshed |
| RefreshEditor |
Called when the editor needs to be refreshed |
| RefreshLayerBrowser |
Called when the layer browser need to be refreshed |
| RefreshLevelBrowser |
Called when the level browser need to be refreshed |
| RefreshPrimitiveStatsBrowser |
Called when the primitive stats browser need to be refreshed |
| ResumePIE |
Sent when a PIE session is resumed |
| SelectedProps |
Sent when requesting to display the properties of selected actors or BSP surfaces |
| SingleStepPIE |
Sent when a PIE session is single-stepped |
| SurfProps |
Surfprops changed |