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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorDelegates
Type
typedef TMulticastDelegate_OneParam< void, const TArray< UObject &42; > & > FOnAssetsPreDelete
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
Remarks
Delegate type for when a user requests to delete certain assets... DOES NOT mean the asset(s) will be deleted (the user could cancel)