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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorDelegates
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
Syntax
static NewCurrentLevel;
Remarks
Called when the CurrentLevel is switched to a new level. Note that this event won't be fired for temporary changes to the current level, such as when copying/pasting actors.