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Data and interface common to both Nanite and non-Nanite scene proxies
| Name | FDebugSkelMeshSceneProxyCommon |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
class FDebugSkelMeshSceneProxyCommon
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicData | FDebugSkelMeshDynamicData * | Animation/DebugSkelMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDynamicMeshElements
(
const FPrimitiveSceneProxy* SceneProxy, |
Animation/DebugSkelMeshComponent.h |