Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | FDebugSkelMeshDynamicData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
class FDebugSkelMeshDynamicData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugSkelMeshDynamicData
(
UDebugSkelMeshComponent* InComponent |
Animation/DebugSkelMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDoubleSidedOpaqueCloth | bool | Animation/DebugSkelMeshComponent.h | ||
| bDrawBinormals | bool | Animation/DebugSkelMeshComponent.h | ||
| bDrawClothPaintPreview | bool | Animation/DebugSkelMeshComponent.h | ||
| bDrawMesh | bool | Animation/DebugSkelMeshComponent.h | ||
| bDrawNormals | bool | Animation/DebugSkelMeshComponent.h | ||
| bDrawTangents | bool | Animation/DebugSkelMeshComponent.h | ||
| bFlipNormal | bool | Animation/DebugSkelMeshComponent.h | ||
| ClothingSimDataIndexWhenPainting | int32 | Animation/DebugSkelMeshComponent.h | ||
| ClothingSimIndices | TArray< uint32 > | Animation/DebugSkelMeshComponent.h | ||
| ClothingVisiblePropertyValues | TArray< float > | Animation/DebugSkelMeshComponent.h | ||
| PropertyViewMax | float | Animation/DebugSkelMeshComponent.h | ||
| PropertyViewMin | float | Animation/DebugSkelMeshComponent.h | ||
| SkinnedNormals | TArray< FVector3f > | Animation/DebugSkelMeshComponent.h | ||
| SkinnedPositions | TArray< FVector3f > | Animation/DebugSkelMeshComponent.h |