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A skeletal mesh component scene proxy with additional debugging options.
| Name | FDebugSkelMeshSceneProxy |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
class FDebugSkelMeshSceneProxy :
public FSkeletalMeshSceneProxy ,
public FDebugSkelMeshSceneProxyCommon
Inheritance Hierarchy
- FPrimitiveSceneProxy → FSkeletalMeshSceneProxy → FDebugSkelMeshSceneProxy
- FDebugSkelMeshSceneProxyCommon → FDebugSkelMeshSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugSkelMeshSceneProxy
(
const UDebugSkelMeshComponent* InComponent, |
Animation/DebugSkelMeshComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDebugSkelMeshSceneProxy() |
Animation/DebugSkelMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SIZE_T GetAllocatedSize() |
Animation/DebugSkelMeshComponent.h |
Overridden from FPrimitiveSceneProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Animation/DebugSkelMeshComponent.h | ||
virtual uint32 GetMemoryFootprint() |
Animation/DebugSkelMeshComponent.h | ||
virtual SIZE_T GetTypeHash() |
Animation/DebugSkelMeshComponent.h |