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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCompiledPropertyAccessHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IPropertyAccessCompiler.h | |||
FCompiledPropertyAccessHandle
(
int32 InId, |
IPropertyAccessCompiler.h |
FCompiledPropertyAccessHandle()
| Name | FCompiledPropertyAccessHandle |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include Path | #include "IPropertyAccessCompiler.h" |
FCompiledPropertyAccessHandle()
FCompiledPropertyAccessHandle(int32, int32, EPropertyAccessHandleType)
| Name | FCompiledPropertyAccessHandle |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include Path | #include "IPropertyAccessCompiler.h" |
FCompiledPropertyAccessHandle
(
int32 InId,
int32 InBatchId,
EPropertyAccessHandleType InType
)