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API > API/Editor > API/Editor/UnrealEd
| Name | EPropertyAccessHandleType |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include Path | #include "IPropertyAccessCompiler.h" |
Syntax
enum EPropertyAccessHandleType
{
Copy,
Access,
}
Values
| Name | Remarks |
|---|---|
| Copy | |
| Access |