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Handle used to describe property accesses that have been compiled.
| Name | FCompiledPropertyAccessHandle |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include Path | #include "IPropertyAccessCompiler.h" |
Syntax
struct FCompiledPropertyAccessHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IPropertyAccessCompiler.h | |||
FCompiledPropertyAccessHandle
(
int32 InId, |
IPropertyAccessCompiler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchId | int32 | Index of the batch. | IPropertyAccessCompiler.h | |
| Id | int32 | Index into the batch. | IPropertyAccessCompiler.h | |
| Type | EPropertyAccessHandleType | The type of this access. | IPropertyAccessCompiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetBatchId() |
Get the index of the batch. | IPropertyAccessCompiler.h | |
int32 GetId() |
Get the index into the batch. | IPropertyAccessCompiler.h | |
bool IsValid() |
Check this handle for validity. | IPropertyAccessCompiler.h |