Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h |
| Include | #include "CinematicExporter.h" |
Syntax
class FCinematicExporter
Remarks
Base cinematic exporter class. Except for CImporter, consider the other classes as private.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBakeKeys | When true, a key will exported per frame at the set frames-per-second (FPS). | |
| bool | bKeepHierarchy | When true, we'll export with hierarchical relation of attachment with relative transform |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Closes the file, releasing its memory. | ||
| void | Creates and readies an empty document for export. | ||
| void | ExportBrush
(
ABrush* Actor, |
Exports the mesh and the actor information for a brush actor. | |
| void | ExportCamera
(
ACameraActor* Actor, |
Exports the camera-specific information for a camera actor. | |
| void | ExportLevelMesh
(
ULevel* Level, |
Exports the basic scene information to a file. | |
| void | ExportLight
(
ALight* Actor, |
Exports the light-specific information for a light actor. | |
| void | ExportStaticMesh
(
AActor* Actor, |
Exports the mesh and the actor information for a static mesh actor. | |
| void | FillExportOptions
(
bool bBatchMode, |
Load the export option from the last save state and show the dialog if bShowOptionDialog is true. | |
| void | SetKeepHierarchy
(
bool bInKeepHierarchy |
||
| void | SetTransformBaking
(
bool bBakeTransforms |
||
| void | WriteToFile
(
const TCHAR* Filename |
Writes the file to disk and releases it. |