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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCinematicExporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h |
| Include | #include "CinematicExporter.h" |
void ExportBrush
&40;
ABrush &42; Actor,
UModel &42; Model,
bool bConvertToStaticMesh,
INodeNameAdapter & NodeNameAdapter
&41;
Remarks
Exports the mesh and the actor information for a brush actor.