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Base cinematic exporter class. Except for CImporter, consider the other classes as private.
| Name | FCinematicExporter |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h |
| Include Path | #include "CinematicExporter.h" |
Syntax
class FCinematicExporter
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCinematicExporter() |
CinematicExporter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CloseDocument() |
Closes the file, releasing its memory. | CinematicExporter.h | |
void CreateDocument() |
Creates and readies an empty document for export. | CinematicExporter.h | |
void ExportBrush
(
ABrush* Actor, |
Exports the mesh and the actor information for a brush actor. | CinematicExporter.h | |
void ExportCamera
(
ACameraActor* Actor, |
Exports the camera-specific information for a camera actor. | CinematicExporter.h | |
void ExportLevelMesh
(
ULevel* Level, |
Exports the basic scene information to a file. | CinematicExporter.h | |
void ExportLight
(
ALight* Actor, |
Exports the light-specific information for a light actor. | CinematicExporter.h | |
void ExportStaticMesh
(
AActor* Actor, |
Exports the mesh and the actor information for a static mesh actor. | CinematicExporter.h | |
void FillExportOptions
(
bool bBatchMode, |
Load the export option from the last save state and show the dialog if bShowOptionDialog is true. | CinematicExporter.h | |
void SetKeepHierarchy
(
bool bInKeepHierarchy |
CinematicExporter.h | ||
void SetTransformBaking
(
bool bBakeTransforms |
CinematicExporter.h | ||
void WriteToFile
(
const TCHAR* Filename |
Writes the file to disk and releases it. | CinematicExporter.h |