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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCinematicExporter
Description
Load the export option from the last save state and show the dialog if bShowOptionDialog is true. FullPath is the export file path we display in the dialog. If the user cancels the dialog, the OutOperationCanceled will be true. bOutExportAll will be true if the user wants to use the same option for all other assets they want to export.
The function is saving the dialog state in a user ini file and reload it from there. It is not changing the CDO.
| Name | FillExportOptions |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h |
| Include Path | #include "CinematicExporter.h" |
void FillExportOptions
(
bool bBatchMode,
bool bShowOptionDialog,
const FString & FullPath,
bool & OutOperationCanceled,
bool & bOutExportAll
)