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Adapter interface which allows finding the corresponding actor node name to act on sequencer.
| Name | INodeNameAdapter |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CinematicExporter.h |
| Include Path | #include "CinematicExporter.h" |
Syntax
class INodeNameAdapter
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~INodeNameAdapter() |
CinematicExporter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddFbxNode
(
UObject* InObject, |
CinematicExporter.h | ||
| CinematicExporter.h | |||
virtual fbxsdk::FbxNode * GetFbxNode
(
UObject* InObject |
CinematicExporter.h |