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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Syntax
struct FBXImportOptions
Variables
Type | Name | Description | |
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EFBXAnimationLengthImportType | AnimationLengthImportType | |
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FString | AnimationName | |
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FIntPoint | AnimationRange | |
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bool | bAddCurveMetadataToSkeleton | |
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FString | BaseColorName | |
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FString | BaseDiffuseTextureName | |
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FString | BaseEmissiveColorName | |
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FString | BaseEmmisiveTextureName | |
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UMaterialInterface * | BaseMaterial | Material import options. |
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FString | BaseNormalTextureName | |
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FString | BaseOpacityTextureName | |
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FString | BaseSpecularTextureName | |
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bool | bAutoComputeLodDistances | |
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bool | bAutoGenerateCollision | |
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bool | bBakePivotInVertex | |
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bool | bBuildNanite | |
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bool | bBuildReversedIndexBuffer | |
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bool | bCanShowDialog | General options. |
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bool | bCombineToSingle | Static Mesh options. |
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bool | bComputeWeightedNormals | |
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bool | bConvertScene | |
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bool | bConvertSceneUnit | |
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bool | bCreatePhysicsAsset | |
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bool | bDeleteExistingCustomAttributeCurves | |
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bool | bDeleteExistingMorphTargetCurves | |
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bool | bDeleteExistingNonCurveCustomAttributes | |
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bool | bDoNotImportCurveWithZero | |
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bool | bForceFrontXAxis | |
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bool | bGenerateLightmapUVs | |
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bool | bImportAnimations | |
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bool | bImportAsSkeletalGeometry | |
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bool | bImportAsSkeletalSkinning | |
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bool | bImportBoneTracks | |
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bool | bImportCustomAttribute | |
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bool | bImportLOD | |
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bool | bImportMaterials | |
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bool | bImportMeshesInBoneHierarchy | |
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bool | bImportMorph | Skeletal Mesh options. |
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bool | bImportRigidMesh | |
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bool | bImportScene | |
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bool | bImportSkeletalMeshLODs | |
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bool | bImportStaticMeshLODs | |
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bool | bImportTextures | |
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bool | bImportVertexAttributes | |
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bool | bInvertNormalMap | |
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bool | bIsImportCancelable | |
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bool | bKeepSectionsSeparate | |
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bool | bOneConvexHullPerUCX | |
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bool | bPreserveLocalTransform | |
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bool | bPreserveSmoothingGroups | |
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bool | bRemoveDegenerates | |
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bool | bRemoveNameSpace | |
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bool | bRemoveRedundantKeys | |
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bool | bReorderMaterialToFbxOrder | If true the materials will be reorder to follow the fbx order. |
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bool | bResample | |
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bool | bResetToFbxOnMaterialConflict | |
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bool | bSetMaterialDriveParameterOnCustomAttribute | |
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bool | bSnapToClosestFrameBoundary | |
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bool | bTransformVertexToAbsolute | |
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bool | bUpdateSkeletonReferencePose | |
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bool | bUsedAsFullName | |
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bool | bUseT0AsRefPose | |
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float | DistanceFieldResolutionScale | |
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FRotator | ImportRotation | |
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FVector | ImportTranslation | |
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EFBXImportType | ImportType | |
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float | ImportUniformScale | |
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TArray< float > | LodDistances | |
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int32 | LodNumber | |
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TArray< FString > | MaterialCurveSuffixes | |
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EMaterialSearchLocation | MaterialSearchLocation | |
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int32 | MinimumLodNumber | |
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EFBXNormalGenerationMethod::Type | NormalGenerationMethod | |
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EFBXNormalImportMethod | NormalImportMethod | |
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FOverlappingThresholds | OverlappingThresholds | |
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TMap< uint64, class UMaterialInterface * > | OverrideMaterials | This data allow to override some fbx Material(point by the uint64 id) with existing unreal material asset. |
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UPhysicsAsset * | PhysicsAsset | |
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int32 | ResampleRate | |
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USkeleton * | SkeletonForAnimation | Animation option. |
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FName | StaticMeshLODGroup | |
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EVertexColorImportOption::Type | VertexColorImportOption | |
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FColor | VertexOverrideColor |
Functions
Type | Name | Description | |
---|---|---|---|
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*Or | both
(
i.e. TEXT |
This allow to add a prefix to the material name when unreal material get created. |
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void | ||
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void | ResetOptions
(
FBXImportOptions* OptionsToReset |
|
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bool | ||
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bool |