| MountPoint |
FString |
Where SourceDirectory points to an ordinary file system path, MountPoint specifies the virtual mounted location to import new files to. |
Settings/EditorLoadingSavingSettings.h |
- EditAnywhere
- Config
- Category=AutoReimport
- Meta=(ToolTip="(Optional) Specify a virtual mout point (e.g. /Game/) to map this directory to on disk. Doing so allows auto-creation of assets when a source content file is created in this folder (see below).")
|
| SourceDirectory |
FString |
The source directory to monitor. |
Settings/EditorLoadingSavingSettings.h |
- EditAnywhere
- Config
- Category=AutoReimport
- Meta=(ToolTip="Path to a virtual package path (eg /Game/ or /MyPlugin/), or absolute paths on disk where your source content files reside.")
|
| Wildcards |
TArray< FAutoReimportWildcard > |
A set of wildcard filters to apply to this directory |
Settings/EditorLoadingSavingSettings.h |
- EditAnywhere
- Config
- Category=AutoReimport
- Meta=(DisplayName="Include/Exclude Wildcards", ToolTip="(Optional) Specify a set of wildcards to include or exclude files from this auto-reimporter.")
|