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Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs > SDlgPickPath
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SDlgPickPath::FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h |
Include | #include "Dialogs/DlgPickPath.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SDlgPickPath >
Constructors
Type | Name | Description | |
---|---|---|---|
FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
WidgetArgsType & | AllowReadOnlyFolders
(
bool InArg |
If true, read only folders will be displayed | |
WidgetArgsType & | DefaultPath
(
FText InArg |
||
WidgetArgsType & |
Typedefs
Name | Description |
---|---|
WidgetArgsType |