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Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs
Inheritance Hierarchy
- SCompoundWidget
- FSlateInvalidationRoot
- SWindow
- SDlgPickPath
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickPath.h |
Include | #include "Dialogs/DlgPickPath.h" |
Syntax
class SDlgPickPath : public SWindow
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAllowReadOnlyFolders | If true, read only folders will be displayed |
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FText | Path | |
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EAppReturnType::Type | UserResponse |
Constructors
Type | Name | Description | |
---|---|---|---|
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SDlgPickPath () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Construct
(
const FArguments& InArgs |
|
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const FText & | GetPath () |
Gets the resulting asset path |
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FReply | OnButtonClick
(
EAppReturnType::Type ButtonID |
|
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void | OnPathChange
(
const FString& NewPath |
|
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EAppReturnType::Type | ShowModal () |
Displays the dialog in a blocking fashion |
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bool | ValidatePath () |
Ensures supplied package name information is valid |
Classes
Type | Name | Description | |
---|---|---|---|
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FArguments |