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Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs > SDeleteAssetsDialog
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SDeleteAssetsDialog::FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h |
Include | #include "Dialogs/SDeleteAssetsDialog.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SDeleteAssetsDialog >
Constructors
Type | Name | Description | |
---|---|---|---|
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FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | ParentWindow
(
TSharedPtr< SWindow > InArg |
The parent window hosting this dialog. |
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WidgetArgsType & | The style of the content reference widget (optional) | |
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WidgetArgsType & | WidthOverride
(
const TAttribute< FOptionalSize >& InAttribute |
When specified, the path box will request this fixed size. |
Typedefs
Name | Description |
---|---|
WidgetArgsType |