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Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs
Inheritance Hierarchy
- FSlateControlledConstruction
- TSharedFromThis
- SWidget
- SCompoundWidget
- SDeleteAssetsDialog
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SDeleteAssetsDialog.h |
Include | #include "Dialogs/SDeleteAssetsDialog.h" |
Syntax
class SDeleteAssetsDialog : public SCompoundWidget
Remarks
The dialog that appears to help users through the deletion process in the editor. It helps them find references to assets being deleted and gives them options on how to best handle cleaning up those remaining references.
Destructors
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Functions
Type | Name | Description | |
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void | Construct
(
const FArguments& InArgs, |
Construct a SContentReference. |
Overridden from SWidget
Type | Name | Description | |
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FReply | Called after a key is pressed when this widget has focus (this event bubbles if not handled) |
Classes
Type | Name | Description | |
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FArguments |