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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UWorldPartitionConvertCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h |
| Include | #include "Commandlets/WorldPartitionConvertCommandlet.h" |
virtual void ReadAdditionalTokensAndSwitches
(
const TArray < FString > & Tokens,
const TArray < FString > & Switches
)