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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UDerivedDataCacheCommandlet > API/Editor/UnrealEd/Commandlets/UDerivedDataCacheCommandlet/FCachingData
Syntax
bool bFirstPlatformIsSolo
Remarks
If true, we wait to launch additional platforms until the first platform completes. This is specifically so that shared linear texture encoding can reuse the base texture encode - otherwise both platforms try to fetch and build the base texture at the same time and benefits are limited.