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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > FAnalyzeReferencedContentStat
Inheritance Hierarchy
- FAnalyzeReferencedContentStat::FAssetStatsBase
- FAnalyzeReferencedContentStat::FSkeletalMeshStats
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
struct FSkeletalMeshStats : public FAnalyzeReferencedContentStat::FAssetStatsBase
Remarks
Encapsulates gathered stats for a particular USkeletalMesh object.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsReferencedByParticles | Whether resource is referenced by particle system |
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bool | bIsReferencedByScript | Whether resource is referenced by script. |
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int32 | IndexMemorySize | Index buffer size of Skeletal mesh. |
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int32 | MaxBoneInfluences | Max bone influences of mesh. |
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int32 | NumActiveBoneIndices | Active bone index count of mesh. |
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int32 | NumChunks | Chunk count of mesh. |
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int32 | NumInstances | Number of Skeletal mesh instances overall. |
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int32 | NumMaterials | Number of materials applied to the mesh. |
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int32 | NumRequiredBones | Required bone count of mesh. |
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int32 | NumRigidVertices | Rigid vertex count of mesh. |
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int32 | NumSections | Section count of mesh. |
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int32 | NumSoftVertices | Soft vertex count of mesh. |
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int32 | NumTriangles | Triangle count of mesh. |
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int32 | NumVertices | Vertex count of mesh. |
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FString | ResourceName | Resource name. |
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int32 | ResourceSize | Resource size of Skeletal mesh. |
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FString | ResourceType | Resource type. |
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int32 | VertexMemorySize | Vertex buffer size of Skeletal mesh. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSkeletalMeshStats
(
USkeletalMesh* SkeletalMesh |
Constructor, initializing all members. |
Functions
Type | Name | Description | |
---|---|---|---|
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FString | Returns a header row for CSV | |
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FString | This is for summary | |
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bool | ||
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FString | ToCSV () |
Stringifies gathered stats in CSV format. |
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FString | This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level | |
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FString | ToSummaryCSV
(
const FString& LevelName, |
This is for summary |