Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > FAnalyzeReferencedContentStat
Inheritance Hierarchy
- FAnalyzeReferencedContentStat::FAssetStatsBase
- FAnalyzeReferencedContentStat::FAnimSequenceStats
- FAnalyzeReferencedContentStat::FLightingOptimizationStats
- FAnalyzeReferencedContentStat::FParticleStats
- FAnalyzeReferencedContentStat::FPrimitiveStats
- FAnalyzeReferencedContentStat::FSkeletalMeshStats
- FAnalyzeReferencedContentStat::FSoundCueStats
- FAnalyzeReferencedContentStat::FSoundWaveStats
- FAnalyzeReferencedContentStat::FStaticMeshStats
- FAnalyzeReferencedContentStat::FTextureStats
- FAnalyzeReferencedContentStat::FTextureToParticleSystemStats
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
struct FAssetStatsBase
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
PerLevelDataMap | LevelNameToInstanceCount | Mapping from LevelName to the number of instances of this type in that level |
![]() |
TArray< FString > | MapsUsedIn | Maps this static mesh was used in. |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AddLevelInfo
(
UPackage* LevelPackage, |
This function fills up MapsUsedIn and LevelNameToInstanceCount if bAddPerLevelDataMap is true. |
![]() ![]() |
bool |