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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAnalyzeReferencedContentStat
Inheritance Hierarchy
- FAnalyzeReferencedContentStat::FAssetStatsBase
- FAnalyzeReferencedContentStat::FAnimSequenceStats
- FAnalyzeReferencedContentStat::FLightingOptimizationStats
- FAnalyzeReferencedContentStat::FParticleStats
- FAnalyzeReferencedContentStat::FPrimitiveStats
- FAnalyzeReferencedContentStat::FSkeletalMeshStats
- FAnalyzeReferencedContentStat::FSoundCueStats
- FAnalyzeReferencedContentStat::FSoundWaveStats
- FAnalyzeReferencedContentStat::FStaticMeshStats
- FAnalyzeReferencedContentStat::FTextureStats
- FAnalyzeReferencedContentStat::FTextureToParticleSystemStats
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
| Include | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
struct FAssetStatsBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| PerLevelDataMap | LevelNameToInstanceCount | Mapping from LevelName to the number of instances of this type in that level | |
| TArray< FString > | MapsUsedIn | Maps this static mesh was used in. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddLevelInfo
(
UPackage* LevelPackage, |
This function fills up MapsUsedIn and LevelNameToInstanceCount if bAddPerLevelDataMap is true. | |
| bool |