Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAnalyzeReferencedContentStat
Inheritance Hierarchy
- FAnalyzeReferencedContentStat::FAssetStatsBase
- FAnalyzeReferencedContentStat::FTextureToParticleSystemStats
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
| Include | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
struct FTextureToParticleSystemStats : public FAnalyzeReferencedContentStat::FAssetStatsBase
Remarks
Encapsulates gathered textures>particle systems information for all particle systems
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | Format | Texture pixel format. | |
| TArray< FString > | ParticleSystemsContainedIn | ||
| FString | TextureName | Texture name. | |
| FString | TextureSize | Texture size. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FTextureToParticleSystemStats
(
UTexture* InTexture |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddParticleSystem
(
UParticleSystem* InParticleSystem |
||
| FString | Returns a header row for CSV | ||
| FString | GetParticleSystemContainedIn
(
int32 Index |
||
| const int32 | |||
| bool | |||
| FString | ToCSV () |
Stringifies gathered stats in CSV format. |