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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
Include | #include "Animation/AnimBlueprint.h" |
Syntax
struct FAnimParentNodeAssetOverride
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UAnimationAsset > | NewAsset | |
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FGuid | ParentNodeGuid |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAnimParentNodeAssetOverride
(
FGuid InGuid, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FAnimParentNodeAssetOverride& Other |