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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UEditorAnimCurveBoneLinks > API/Editor/UnrealEd/Animation/UEditorAnimCurveBoneLinks/Refresh
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h |
| Include | #include "Animation/EditorAnimCurveBoneLinks.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimCurveBoneLinks.cpp |
void Refresh
(
const FName & InCurveName,
const TArray < FBoneReference > & CurrentLinks,
uint8 InMaxLOD
)
Remarks
Refresh current Connected Bones data