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Unreal Engine C++ API Reference > Editor > UnrealEd > Animation > UEditorAnimCurveBoneLinks > Initialize
Deprecated * Please use Initialize that takes a FName
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h |
Include | #include "Animation/EditorAnimCurveBoneLinks.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Animation/EditorAnimCurveBoneLinks.cpp |
virtual void Initialize
&40;
const TWeakPtr< class IEditableSkeleton > InEditableSkeleton,
const FSmartName & InCurveName,
FOnAnimCurveBonesChange OnChangeIn
&41;