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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FSkeletalMeshSceneProxy
- FDebugSkelMeshSceneProxy
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
class FDebugSkelMeshSceneProxy : public FSkeletalMeshSceneProxy
Remarks
A skeletal mesh component scene proxy with additional debugging options.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDebugSkelMeshDynamicData * | DynamicData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDebugSkelMeshSceneProxy
(
const UDebugSkelMeshComponent* InComponent, |
Constructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| SIZE_T |
Overridden from FPrimitiveSceneProxy
| Type | Name | Description | |
|---|---|---|---|
| void | GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Gathers the primitive's dynamic mesh elements. | |
| uint32 | Every derived class should override these functions | ||
| SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes |