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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/FDebugSkelMeshSceneProxy
- FPrimitiveSceneProxy::GetMemoryFootprint()
- FSkeletalMeshSceneProxy::GetMemoryFootprint()
- FDebugSkelMeshSceneProxy::GetMemoryFootprint()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
virtual uint32 GetMemoryFootprint&40;&41; const
Remarks
Every derived class should override these functions