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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
class FDebugSkelMeshDynamicData
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDrawBinormals | ||
| bool | bDrawClothPaintPreview | ||
| bool | bDrawMesh | ||
| bool | bDrawNormals | ||
| bool | bDrawTangents | ||
| bool | bFlipNormal | ||
| int32 | ClothingSimDataIndexWhenPainting | ||
| TArray< uint32 > | ClothingSimIndices | ||
| TArray< float > | ClothingVisiblePropertyValues | ||
| float | PropertyViewMax | ||
| float | PropertyViewMin | ||
| TArray< FVector3f > | SkinnedNormals | ||
| TArray< FVector3f > | SkinnedPositions |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDebugSkelMeshDynamicData
(
UDebugSkelMeshComponent* InComponent |