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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::GetMemoryFootprint()
- FSkeletalMeshSceneProxy::GetMemoryFootprint()
- FDebugSkelMeshSceneProxy::GetMemoryFootprint()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include | #include "SkeletalMeshSceneProxy.h" |
virtual uint32 GetMemoryFootprint&40;&41; const
Remarks
Every derived class should override these functions