Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- AHierarchicalLODVolume
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h |
Include | #include "HierarchicalLODVolume.h" |
Syntax
class AHierarchicalLODVolume : public AVolume
Remarks
An invisible volume used to manually define/create an HLOD cluster.
Variables
Type | Name | Description | |
---|---|---|---|
TArray< int32 > | ApplyOnlyToSpecificHLODLevels | If set, this volume will only be applied to HLOD levels contained in the array. | |
bool | bIncludeOverlappingActors | When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated |
Constructors
Type | Name | Description | |
---|---|---|---|
AHierarchicalLODVolume
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
bool | AppliesToHLODLevel
(
int32 LODIdx |
||
bool | IsActorIncluded
(
const AActor* InActor |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
bool | Indicates whether this actor should participate in level bounds calculations |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not | |
bool | Called during saving to determine the load flags to save with the object. | ||
bool | Called during saving to determine the load flags to save with the object. |