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Unreal Engine C++ API Reference > Editor > UnrealEd > AHierarchicalLODVolume
- UObject::NeedsLoadForServer()
- ABrush::NeedsLoadForServer()
- AHierarchicalLODVolume::NeedsLoadForServer()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h |
Include | #include "HierarchicalLODVolume.h" |
virtual bool NeedsLoadForServer&40;&41; const
Remarks
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on servers true if this object should be loaded on servers