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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/UWidgetBlueprint
- UObject::PostDuplicate()
- UBlueprint::PostDuplicate()
- UWidgetBlueprint::PostDuplicate()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include | #include "WidgetBlueprint.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprint.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.