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Unreal Engine C++ API Reference > Editor > UMGEditor > UK2Node_WidgetAnimationEvent
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_Event::ValidateNodeDuringCompilation()
- UK2Node_WidgetAnimationEvent::ValidateNodeDuringCompilation()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h |
Include | #include "K2Node_WidgetAnimationEvent.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/K2Node_WidgetAnimationEvent.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.