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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Event
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_Event::ValidateNodeDuringCompilation()
- UK2Node_InputVectorAxisEvent::ValidateNodeDuringCompilation()
- UK2Node_WidgetAnimationEvent::ValidateNodeDuringCompilation()
- UK2Node_InputAxisEvent::ValidateNodeDuringCompilation()
- UK2Node_InputAxisKeyEvent::ValidateNodeDuringCompilation()
- UK2Node_InputVectorAxisEvent::ValidateNodeDuringCompilation()
- UK2Node_ActorBoundEvent::ValidateNodeDuringCompilation()
- UK2Node_ComponentBoundEvent::ValidateNodeDuringCompilation()
- UK2Node_CustomEvent::ValidateNodeDuringCompilation()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h |
Include | #include "K2Node_Event.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.