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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/UK2Node_WidgetAnimationEvent
- UObject::PostDuplicate()
- UK2Node_Event::PostDuplicate()
- UK2Node_WidgetAnimationEvent::PostDuplicate()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h |
Include | #include "K2Node_WidgetAnimationEvent.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/K2Node_WidgetAnimationEvent.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.