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Unreal Engine C++ API Reference > Editor > UMGEditor > FWidgetBlueprintCompilerContext
- FKismetCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass()
- FWidgetBlueprintCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h |
Include | #include "WidgetBlueprintCompiler.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintCompiler.cpp |
virtual void SaveSubObjectsFromCleanAndSanitizeClass
&40;
FSubobjectCollection & SubObjectsToSave,
UBlueprintGeneratedClass &42; ClassToClean
&41;
Remarks
Saves any SubObjects on the blueprint that need to survive the clean