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Unreal Engine C++ API Reference > Editor > KismetCompiler > FKismetCompilerContext
- FKismetCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass()
- FWidgetBlueprintCompilerContext::SaveSubObjectsFromCleanAndSanitizeClass()
References
Module | KismetCompiler |
Header | /Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include | #include "KismetCompiler.h" |
Source | /Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
virtual void SaveSubObjectsFromCleanAndSanitizeClass
&40;
FSubobjectCollection & SubObjectsToSave,
UBlueprintGeneratedClass &42; ClassToClean
&41;
Remarks
Saves any SubObjects on the blueprint that need to survive the clean