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API > API/Editor > API/Editor/TextureEditor
Implements the Editor's user settings.
| Name | UTextureEditorSettings |
| Type | class |
| Header File | /Engine/Source/Editor/TextureEditor/Classes/TextureEditorSettings.h |
| Include Path | #include "TextureEditorSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class UTextureEditorSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTextureEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextureEditorSettings
(
const FObjectInitializer& ObjectInitializer |
TextureEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Background | TEnumAsByte< ETextureEditorBackgrounds > | The type of background to draw in the texture editor view port. | TextureEditorSettings.h |
|
| BackgroundColor | FColor | Background and foreground color used by Texture preview view ports. | TextureEditorSettings.h |
|
| CheckerColorOne | FColor | The first color of the checkered background. | TextureEditorSettings.h |
|
| CheckerColorTwo | FColor | The second color of the checkered background. | TextureEditorSettings.h |
|
| CheckerSize | int32 | The size of the checkered background tiles. | TextureEditorSettings.h |
|
| CubemapViewMode | TEnumAsByte< ETextureEditorCubemapViewMode > | The view mode when previewing cubemap textures. | TextureEditorSettings.h |
|
| FitToViewport | bool | Whether the texture should scale to fit the view port. | TextureEditorSettings.h |
|
| Sampling | TEnumAsByte< ETextureEditorSampling > | The texture sampling mode used to render textures in the texture editor view port. | TextureEditorSettings.h |
|
| TextureBorderColor | FColor | Color to use for the texture border, if enabled. | TextureEditorSettings.h |
|
| TextureBorderEnabled | bool | If true, displays a border around the texture. | TextureEditorSettings.h | |
| VolumeViewMode | TEnumAsByte< ETextureEditorVolumeViewMode > | The view mode when previewing volume textures. | TextureEditorSettings.h |
|
| ZoomMode | ETextureEditorZoomMode | Whether the texture should scale to fit or fill the view port, or use a custom zoom level. | TextureEditorSettings.h |
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