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API > API/Editor > API/Editor/TextureEditor
| Name | ETextureEditorSampling |
| Type | enum |
| Header File | /Engine/Source/Editor/TextureEditor/Classes/TextureEditorSettings.h |
| Include Path | #include "TextureEditorSettings.h" |
Syntax
enum ETextureEditorSampling
{
UMETA =(DisplayName="Solid Color"),
UMETA =(DisplayName="Solid Color"),
}
Values
| Name | Remarks |
|---|---|
| UMETA | |
| UMETA |