Navigation
| Name | StaticMeshEditor |
| Type | Editor |
| Location | /Engine/Source/Editor/StaticMeshEditor/ |
| Module Build Rules | StaticMeshEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FStaticMeshEditorCommands | Unreal StaticMesh editor actions |
| UStaticMeshEditorSubsystem | UStaticMeshEditorSubsystem Subsystem for exposing static mesh functionality to scripts |
Structs
| Name | Remarks |
|---|---|
| FCreateProxyMeshActorOptions | |
| FJoinStaticMeshActorsOptions | |
| FMergeStaticMeshActorsOptions | |
| FStaticMeshReductionOptions | |
| FStaticMeshReductionSettings |
Interfaces
| Name | Remarks |
|---|---|
| IStaticMeshEditor | Public interface to Static Mesh Editor |
| IStaticMeshEditorModule | Static mesh editor module interface |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnSelectedLODChanged | FOnSelectedLODChangedMulticaster::FDelegate | IStaticMeshEditor.h | |
| FOnSelectedLODChangedMulticaster | TMulticastDelegate_NoParams< void > | IStaticMeshEditor.h |
Enums
Public
| Name | Remarks |
|---|---|
| EScriptCollisionShapeType | Types of Collision Construct that are generated |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaticMeshEditorAppIdentifier | const FName | StaticMeshEditorModule.h |