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API > API/Editor > API/Editor/StaticMeshEditor
| Name | FStaticMeshReductionSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h |
| Include Path | #include "StaticMeshEditorSubsystemHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FStaticMeshReductionSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshReductionSettings() |
StaticMeshEditorSubsystemHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PercentTriangles | float | Percentage of triangles to keep. Ranges from 0.0 to 1.0: 1.0 = no reduction, 0.0 = no triangles. | StaticMeshEditorSubsystemHelpers.h |
|
| ScreenSize | float | ScreenSize to display this LOD. Ranges from 0.0 to 1.0. | StaticMeshEditorSubsystemHelpers.h |
|