Navigation
API > API/Editor > API/Editor/StaticMeshEditor
| |
|
| Name |
FMergeStaticMeshActorsOptions |
| Type |
struct |
| Header File |
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h |
| Include Path |
#include "StaticMeshEditorSubsystemHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FMergeStaticMeshActorsOptions : public FJoinStaticMeshActorsOptions
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FMergeStaticMeshActorsOptions()
|
|
StaticMeshEditorSubsystemHelpers.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BasePackageName |
FString |
The package path you want to save to. ie: /Game/MyFolder. |
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bSpawnMergedActor |
bool |
Spawn the new merged actors. |
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| MeshMergingSettings |
FMeshMergingSettings |
|
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
Functions
Public