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API > API/Editor > API/Editor/StaticMeshEditor
| Name | FCreateProxyMeshActorOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h |
| Include Path | #include "StaticMeshEditorSubsystemHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FCreateProxyMeshActorOptions : public FJoinStaticMeshActorsOptions
Inheritance Hierarchy
- FJoinStaticMeshActorsOptions → FCreateProxyMeshActorOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateProxyMeshActorOptions() |
StaticMeshEditorSubsystemHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BasePackageName | FString | The package path you want to save to. ie: /Game/MyFolder. | StaticMeshEditorSubsystemHelpers.h |
|
| bSpawnMergedActor | bool | Spawn the new merged actors. | StaticMeshEditorSubsystemHelpers.h |
|
| MeshProxySettings | FMeshProxySettings | StaticMeshEditorSubsystemHelpers.h |
|